Widening my understanding of skinned mesh renderers. My first time programming Inverse Kinematics. My first time programming procedural animation. My first time using Houdini. The player, books, cages, and tank, was modelled by a team member, Nikolaj. and the drawing was done by a team member Sebastian. All huge meshes where created by me in Houdini, and procedural stuff like crystals, trees and caves was as well.

Skinned Animation

Enemy Concept #1

Enemy Concept #2

Testing the Outdoor Light Setting

Cave Core Art

Procedural foot and IK

Flower Silhouettes

Player Look Concept #1

Player Look Concept #2

Animation Retarget For Different Weapon Sizes

Tank

Cave Testing

Crystals

Cave Atmosphere Test

Creating a Vast World
