Widening my understanding of skinned mesh renderers. My first time programming Inverse Kinematics. My first time programming procedural animation. My first time using Houdini. The player, books, cages, and tank, was modelled by a team member, Nikolaj. and the drawing was done by a team member Sebastian. All huge meshes where created by me in Houdini, and procedural stuff like crystals, trees and caves was as well.
Developing Gears At Work (A study in bigger projects)
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