Widening my understanding of skinned mesh renderers. My first time programming Inverse Kinematics. My first time programming procedural animation. My first time using Houdini. The player, books, cages, and tank, was modelled by a team member, Nikolaj. and the drawing was done by a team member Sebastian. All huge meshes where created by me in Houdini, and procedural stuff like crystals, trees and caves was as well.
Skinned Animation
Enemy Concept #1
Enemy Concept #2
Testing the Outdoor Light Setting
Cave Core Art
Procedural foot and IK
Flower Silhouettes
Player Look Concept #1
Player Look Concept #2
Animation Retarget For Different Weapon Sizes
Tank
Cave Testing
Crystals
Cave Atmosphere Test
Creating a Vast World