Game Development Camp 2016
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Game Development Camp 2017
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Danish Championship in Game Development 2017 (Game scope, Aalborg)
Tickets PleaseĀ 
Thim Daniel Hansen, which was a fellow student at the time, had an exam coming up in Arts, and decided on the topic of games. As such he wanted some help with the implementation, as he's an artist and not a developer. This resulted in a team of 4, fellow game 'developians', yes I know that's not a word o.o. However we were all about to become volunteers for the camp. So we ended up helping him come up with an Idea, which he could be inspired to draw the art for, as well as inspiring us to develop a game. What we ended up with is what you see below.
The team had two programmers (Aske Johansen, and I), one artist (Thim Daniel Hansen), and Isak Ravn as the responsible for sound.
My focus point was making an editor tool, which enabled us to do 2D animations where costumes could change. Meaning it changed the animation spritesheets according to different costume pieces. I also added tooling for the camera.
Example of custumizations the editor could handle
Example of custumizations the editor could handle
Presentation at a Museum
Presentation at a Museum
Game within Unity
Game within Unity
Before Customes
Before Customes
People with Costumes
People with Costumes

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